a project of Media Working Group
Media & Games
The 2002 video "Tech Savvy Girls" discusses girls' under-representation
in information technology (IT) classes and careers, and makes recommendations
for combating the IT gender gap.
Produced in conjunction with the American Association of University
Women, Tech Savvy Girls provides key recommendations to combat what is
perceived to be an emerging technology gender gap. Hosted by NASA astronaut
Dr. Mae Jemison, who flew aboard the shuttle Endeavor, this program targets
those who work most often with girls: guidance counselors, teachers,
Time: 30 minutes
The "Tech Savvy Girls" video was produced in conjunction with
the Fairfax (VA) Public Schools and the American Association of University
This site highlights four major gaps in technology access and use: schools,
gender, race, and the workplace. Resources include interviews, annotated links
to related sites, downloadable brochures and guides, and videocassettes of
the related PBS television series of the same name.
The Women in
Science, Technology, Engineering and Mathematics ON THE AIR! isan
audio resource for young girls, young women, parents, middle and high
school teachers, college professors, guidance counselors, researchers,
organizational leaders, and anyone interested in learning more about
the past, present and future role of women in science and technology
education, fields and careers.
the Glass Wall: Computer Games for Mathematical Empowerment
This site focuses on using computer games for gender equity and mathematical
empowerment. It includes an extensive list of computer games, indexed by age
and content, along with reviews of many of the games. In addition, there is
a bibliography of gender-sensitive research on computer games and mathematics.
Ride Science Club
Whyville is an imaginative web site that aims to help elementary, middle, and
high school students understand and enjoy science. It differs dramatically
from most science education sites in its use of avatars, games, computer
simulation and modelling, a Whyville newspaper, and interactivity among Whyville
participants. Though Whyville is not designed specifically for girls, girls
make up more than 60% of its users, an exceptionally high percentage for
a science-and-technology-focused site.
Games for Education in Math and Science
Canadian project to make math and science fun for young people age 9-14. Though
not aimed only at girls, the project gives considerable attention to gender,
and includes some games, such as Phoenix Quest, of particular appeal to girls.
Though the project is now inactive, the site offers more than two dozen technical
reports, papers, and other documents.
Web site designed to encourage girls' interest in engineering. The site includes
information about what engineers do, great achievements in engineering, career
facts, puzzles and games, the opportunity to ask questions of engineers,
and links to related sites. Sponsored by the National Academy of Engineering.
Sponsored by the Girl Scouts, this site is designed to encourage girls' interest
in science, math, and technology. It includes interactive information about
careers, biographies of accomplished women in science, math, and technology,
brief information about HTML and web design, and some online games.
from the Start
The web site title bar describes the site as "Math, Science, Games, and
More for Girls Only!" One appealing section offers career information
and advice, including profiles of young women role models. Though the site
emphasizes science and math, many of the sections include other fields as well.
This page is now part of the larger Girlstart organization, which offers after-school
programs, Saturday camps, and Summer camps to encourage girls to excel in math,
science, and technology.